Allows you to always walk when you're out of combat. Allows you to run in scouting mode, instead of slowly walking. In layman's terms, this allows your characters to move in battle without worrying about losing the attack speed.
#PILLARS OF ETERNITY SAVE GAME EDITOR MOD#
This mod removes the extra penalty introduced just 2 weeks prior to game's release. Obsidian went back and forth a couple of time on their decision to have a penalty to recovery rate for moving characters. The game will trigger an autosave before any area transitions occur, rather then immediately after. Takes effect after transitionning or reloading a save. In addition to this mod, you can also type DisableBackerDialogues true, so as to not read the backers' fanfic. This mod gives backers a random name from the list that I compiled, depending on their race and gender. Backer names were originally intended to be lore-friendly, but for some reason Obsidian later went back on their decision and allowed backers to submit various names such as Vasily Raskolnikov, Hiro Protagonist, etc, names that didn't fit the world. The mod will automatically remember the value that you set, so you only have to do it once. Or you can adjust it yourself with a console command: SelCircWidth value (value should range somewhere between 0.01 and 0.05)įor instance: SelCircWidth 0.035. They made it really thick in the latest patch, so this mod brings back the thinner version by default.
Looting bodies in combat has been disabled though, because they often got in the way (since the lootbag mesh is huge). This option allows you to do exactly that. In IE games you could loot in combat, transfer items between characters and even change gear, except armor. I know some people played with this option in IE games, so here it is as well. Attention: this option requires you to exit to the main menu and reload the game in order to take effect. Attention: Colorblind mode must be disabled. Blue selection circles for neutral NPCs.When holding down TAB, you will see only one tooltip - that is for the hovered character, like in IE games. This mod disabled engagement and all cumbersome indicators associated with it, such as thick circles, arrows, red cursor for disengagement, etc. Engagement is considered by a lot of people a detrimental and broken mechanic, because it restricts and penalizes movement in combat, effectively rendering fights static and less tactical. Don't hesitate to share your own custom frames or simply resized frames, you can find contact information also at the bottom of the page. You can make your own versions or sizes of frames using information at the bottom of this page, as well as this psd. Karkarov's frames support the following resolutions: 1280x720, 1920x1080, 2560x1440 (this last one needs to be tested). Currently, all U-frames are only available for the 1920x1080 resolution. In order to activate it, type BB in the console. Probably the most prominent feature of the mod.
Optional components can be switched on and off in the Options > IE Mod menu: However, the "iemod" folder should be placed in / Contents/Managed/ instead of Contents/Data/Managed /įor Linux: same thing as with Windows: SteamApps/common/Pillars of Eternity/PillarsOfEternity_Data/Managed
#PILLARS OF ETERNITY SAVE GAME EDITOR ARCHIVE#
(windows, macos and linux versions are available)įor Windows: place the contents of the archive into steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\Managed, overwriting one file.įor MacOS: place the dll in Steam ▸ steamapps ▸ common ▸ Pillars of Eternity ▸ PillarsOfEternity.app ▸ Contents ▸ Data ▸ Managed